Archive for the ‘Gaming’ Category

Taverncast Returns!

Not sure how many of you listen to Podcasts, but it seems whenever I’m driving, I have a podcast on. It use to be music, but now I listen to talking! (Does that mean I’m getting old?)

One of the original podcasts I started listening to was Taverncast. I was playing World of Warcraft at the time, and this was listed as a WoW podcast. It was quite impressive. Way above average quality sound and editing…but most of all it’s FUNNY. It wasn’t a 100% WoW podcast and as time went on, it became less and less related to gaming and more of a variety comedy show. It is a bunch of friends talking about their week that goes off on tangents.

They slowly faded away and made a return only to fade away again due to RL issues. Plus the time to create this show has to be 12 or more…they dont just take out the dead air and the Ummmms. Point your browser here and read about it – http://www.taverncast.com/about.php – Then log onto iTunes and grab a few episodes. The later the episodes, the less you will hear about WoW, if you aren’t really into gaming. If you are into WoW, grab the special Lore episodes or the Murloc Attack and a few earlier episodes. The field trips they did into WoW instances were great too!

Other podcasts I like to listen to:
Analog Holehttp://www.analogholegaming.com/ – 3 basically normal people talking about what went horribly wrong that week, and what games they have played (MMOs, Console games, D&D) along with current gaming news. These guys play WoW. Listen to episode 167 (might be 168) for them to read my listener email!

Massivelywww.massively.com – Shawn and usually Rubi, talk about the news of the current week dealing with new and old MMO’s. iTunes calls it TV Squad sometimes, don’t let that confuse you.

Guildcastguildcast.wordpress.com – Also hosted by Shawn and Rubi… a podcast about Guild Wars and Guild Wars 2.

Others I’ll listen to now and then – Final Score, IGN Girl Fight, EQ2sday

Portal 2

Oh, It’s YOU.
It’s been a long time.
How have you been?
I’ve been REALLY busy being dead.
You know…after you MURDERED ME.
Ok, look…We both said a lot of things that you’re going to regret…
But I think we can put our differences behind us…for science…you monster.

Introducing some new fun tools…..

The Aerial Faith Plate

The Thermal Discouragement Beam

The Pneumatic Diversity Vent

The Excursion Funnel

Say Hello again to GLADOS

Thought I would repost the newest videos of Portal 2 to share with everyone! Come on 2011! I don’t think I’ve even been so in a hurry for a year to come to an end with all the great releases scheduled for NEXT year.

Guild Wars – What Makes it Fun and Different

I had tried Guild Wars when it was first released and it just didn’t grab me but about a year ago, after being bored with my current game, I gave it another shot and bought the Guild Wars Trilogy
I started a character in the Nightfall campaign and was hooked. I think the reason GW didn’t grab me the first time was the lack of storage space. I am a packrat and love to save things just in case I need them. And the game at that point was not packrat friendly. But now that a few years have past, they added a few ways to increase your inventory and let you trade between your characters.

What makes Guild Wars different from WoW, and Everquest, etc?

Most games make you rush through to hit top level as fast as you can to get to the end game content…where all the cool stuff is, so people skip reading text, and could care less about the story. In GW, it doesnt take long to hit level 20 – I might have hit level 20 after doing quests and exploring maybe 12 overland areas. How many areas do you think there are to explore? 33? Nope – Everquest 2 has 33 overland zones. 60? NOPE! World of Warcraft has 58 overland zones. How about 180!? Yes – GW has over 180 overland zones. Ive been playing off and on for a year and I still have not been to every zone! To be fair – GW has 18 dungeon zones – Wow has 74 instances and EQ2 has 105 dungeon zones. Total Zones (not including towns or pvp arenas) GW – 201 : WoW – 134 : EQ2 – 138

This basically makes the most of the game END GAME content. It takes very little time to catch up to your friends. So now you don’t have people worried about being top level. You can spend your time working on the quest and story lines. Another nice part about GW is the ability to Map Travel to any town or outpost instantly if you have already visited there. So no running or flying (or at least not much running) to meet up with friends of guildmates and get to where you want to go.

 

Another thing that makes GW different is the Weapons and Armor. There are no elite super awesome, legendary, ultimate weapons in the game. Everyone has the same base stats on the armor they choose to wear. You can tweak the properties a bit and customize it to match your skills, add armor, health, energy, etc but all the bonus items are pretty much accessible to everyone either by finding an item and taking off the bonuses to put on your stuff, or buying it from a vendor, or another player. Players can craft or purchase other styles of armor in the different zones….some are very costly or take a long time to get the materials, but even that armor has the same stats and properties as the low cost armors. This makes it so people are never way overpowered than each other making skill the deciding factor, not equipment, but yet everyone can be different. You can also dye your armor and weapons.
There are Unique weapons that are very rare that people love….but there is usually a way to recreate that weapon using parts of other weapons you find…so again – even the rare unique weapons don’t hold any advantage except to say, look! I have a named weapon!!!!

 

The next part is really cool. In Wow, as a warrior tank, I used on average, 26 buttons to tank a pack of trash or a boss. I also had food buff, potion, bandage, drink buttons. Harvesting buttons, crafting buttons. Buttons Buttons Buttons Buttons Buttons! Now In Wow each made sense when to use them, they all had a purpose. Moving onto EQ2, I played a monk and basically had a row of buttons that I hit one at a time during the fight from left to right and then would play whack-a-mole when they refreshed. I might have had 18 buttons that did damage, some pure damage from fists, some pure damage from feet, some damage plus knockdown, some damage plus stun. Basically all those buttons could have been cut down to 6 buttons and just refreshed faster. I did not like the whack-a-mole game in EQ2.

In GW you get 8 buttons. That’s IT! You have lots of skills and can keep buying and learning more, but you only get to use 8 at a time! So many possibilities when you go out to hunt! Do you want to do heavy single target damage? Do you want to AOE? More Debuffs? More Buffs for you and your team? Want a heal thrown in there? How about 2 heals and a rez? The combinations are endless! To make it even more fun and varied, you not only get to be 1 profession but 2…and that second profession isnt limited to 1, but to any of the other 9 and you can switch whenever you want before you leave town. Over 1300 skills to play with. Buy as many as you want or hunt them down and capture them.
I play a Ritualist. They are known for there use of summoned spirits to do damage, heal, debuff…etc. I can go out and be heavy DPS and let my spirits tank, or I can convert to heal mode and be the main healer for the team. I can also chose not to use spirits and use my lightning AoE attacks or my weapon buffs. That’s just the Ritual side of me…I can mix that up with elementalist skills, or I can be part ranger and shoot arrows and use my ritualist weapon buffs to increase my arrow damage. All these combinations can be saved for loading whenever you feel in the mood to try a different playstyle.

 

Quests! I have yet to get a quest that tells me to go find 10 rat tails and bring them back or kill x number of bears and come back. Most are going out to help someone, or defending a position, getting to a new area. Most give you an objective which consists of doing several things. There are 4 main primary storyline quests that are just one huge long strung out quest which will give you the lore of a certain part of the GW world. You will also come across NPCs that will have their own side story and quests. Some of these characters will join you.

 

Another unique thing about Guild Wars are the Henchman and Heroes. You can play through GW without ever playing with another live person. Before you leave town – there are NPCs standing around called Henchmen that you can invite to your team. You can grab a tank type, a healer type, and a caster, and then zone out into the world. These NPCs will follow you around and fight with you. Keeping you healed, interrupting creatures that attack you, buffing the teams…just like normal players would. Some zones let you have 4 in a team, some up to 8.

Heroes are NPCs that you find along the way as you finish quests. These NPCs you can customize just like you can customize yourself. You can change their skills, their secondary professions, change the bonuses on their armor, give them different weapons. You can also micro manage them out in the field by telling them where to stand, whether they are aggressive, passive or defensive. You can even tell them who to target and what skill to use. You can only have 3 out at a time – so if you are alone and want a full team of 8, you will need to grab henchmen to fill out your party. This makes the game so easy to just pop in and get stuff done. No waiting for people to get ready or get repaired, or people not showing up. Using NPCs to do the most difficult of places may not work…sometime a full team of thinking humans works best.

 

Once you complete a full campaign area, you unlock Hard Mode! You can go into all the zones you have done and try them again, this time the mobs hit harder, faster, and are smarter, they also will not sit there and beat on one target, and they will move out of AoEs, but the loot is better, and you get more points towards title tracks, which can give you more skills or buffs in certain areas. Another added difficulty is that you can only die so many times before you are booted from the area and have to start over. This make the replay much more of a challenge.

 

A lot of games have different Shards or Servers you have to pick from to play on…making it impossible for you to play with people that are not on the same server as you are. Guild Wars is one server. There are different versions of each town or outpost where people can meet so if it does get crowded, to avoid lag, a second instance of that town will be created, but it is easy to jump from version to version if a friend happens to want to meet up with you and happens to be in a different instance.
In Wow, you move seamlessly from zone to zone with no loading. In GW you always get a loading screen when you zone. You may think this is dumb, but it actually is a neat way to do it and zoning takes just a few seconds. The advantage here is when you leave a town and go into an explorable area, you and your team are the only ones in that zone. It creates your own personal instance of that zone. No one there to kill steal, the quest creature you are sent to kill will always be there waiting for you….no taking turns, no one farming a bunch of creatures you need to kill. Also some zones will change a bit depending on what quests you currently have. So the only time you need to deal with other players is in towns and outposts.

 

Onto PvP. You can PvP on your PvE character or you can create a PvP only character. If you do make a PvP only character, they are automatically top level, and you can customize their armor with any bonus you have previously found in the game. You can also use any skills you bought or gained in the game as you PvE’d. As you PvP, you gain faction points which you can then use to buy more skills or bonus items for your weapons and armor. This makes switching from profession to profession very easy. You can save skill set ups and armor set ups for quick loading after character creation. And all faction and items gained are per account, so you can just delete your new PvP only character and make a new one without the loss of anything.

 

What might seem like the best part of Guild Wars to most is that it is FREE to play. You buy the initial game and then you don’t spend a dime after that. No opening and closing your account if you don’t feel like playing…it is always there for you to return to when you feel like it. They do have a store for things like more character slots, more bank slots, makeovers and name changes, you can buy skill and armor bonus unlocks for PvP only characters if you just want GW for the PvP part of the game and don’t wish to PvE to gain skills and bonuses. They also sell some costume packs that are appearance only.

 

Guild Wars 2 is coming out next year some time, but plain ole Guild wars is a great game. If you are bored with your current game, give Guild Wars a try! I don’t think you will be disappointed. If you do pop in – look for me on Sweet Isabliss.

Fallen Earth – 2 months later…

Fallen Earth has been a fun game to mess around in. But lately I’ve not been interested in it. And here is what I feel is the reason it is not keeping my interest.

There is plenty to do as you work your way towards top level. I currently have 2 mid level toons level 32 out of 50 and a 25. There are many quests that I could do…PvP…achievements…harvesting. The big downfall is what everyone calls Spinning the Wheel. It is a wheel that shows the 6 factions in the game, and any faction on the opposite side of the wheel of the faction you are, is your enemy…along with the 2 factions on either side of that opposite faction. The two factions on either side of you on the wheel are your friends.  See below.

In this shot, I am Allied with the Techs, and friendly with Travelers and Enforcers. Basically, you cant go into towns that you dont have positive faction with or they will shoot at you, and merchants  and quest givers wont talk to you. All makes perfect sense! Now there are several mutations (powers) in the game, and certain faction towns have quests to obtain them.  Some are available in 2 towns – some only one. So if you want to train all 10 abilities – you are going to have to be positive faction with 5 of the 6 factions at some point in your leveling.

ALSO – Each faction town has quests that give you points that you can use to train abilities, mutations and stats. If you dont do those quests, you are missing out on some points that could improve how good you are int he game. So now you want to be friendly with ALL 6 factions to get the max amount of points to train with. So what can you do? You start out becoming friendly with the opposite faction that you want to play in the game. Does this sound right? No – it doesn’t.

Here you are, level 20 to 25, coming out of the first big zone and excited you will soon get some special abilities to heal or do damage. You have decided to become Vista because they have the same philosophies  you hold and seem like the type of people you want to be – and do you go to their town and say HEY, I wanna join? NOPE, you go to their enemies the Techs and tell them you want to join. And you do all their quests that give points, then you go to the Enforcers and help them out…then the Travelers and do their quests. You are playing the game the opposite way you want. And it doesnt end there…now you have to level up by grinding so you can move to the next zone and do those same  3 faction’s towns to get the points while you are still friendly with them.

After you have now obtained the all points from those 3 factions that you didnt want to have anything to do with in the first place….you start killing those 3 factions members to lose faction with them and eventually gain positive faction with the one you originally wanted. Hours and hours and hours, and days of killing to lose rep and gain their favor.  You spent 90% of your life leveling in the opposite faction you wanted to be…PvPing agaisnt your true intended faction the whole time you leveled.

Now that you have positive reputation with your intended faction, you get to backtrack and do the towns you had to skip in the 2nd zone then move onto the 3rd zone and do those towns.

It would be like starting World of Warcraft and thinking…ok, I want to be Alliance, but I need a special Horde ability…so Im going to level from 1 to 75 as Horde, then spend levels 75 to 78 killing Horde so then I can become Alliance by the time I am 80. Thats just crap. No one would go for that….so why are we having to do it in Fallen Earth. I know we are not FORCED to do it…we can skip spinning the wheel and not get those mutations or points…but then at end game, people that did spin the wheel will have a bunch of points you dont…so basically better skills or an extra mutation line, which isnt fair.

For Roleplayers I can see this being a HUGE turn-off. For me, it just feels like I’m working towards something i’m not going to enjoy at all…which is grinding away faction. I Don’t want to be killing Vistas….I want to be their friends! Not pretending to be a Tech for 4 months as I level. I can’t gain any friends this way… what if I do meet someone I enjoy playing with that is a Tech? When I get done my point gathering, I turn on them and cant play with them again unless I make a new toon or decide not to be Vista and give up all the point from the other side of the wheel.

It just makes no sense to make a game like this! Here are my thoughts on fixing this.

1)  If there are 30 AP points you can get if you do all 6 factions…double the amount of points for each quest and put a cap of 30 AP points that a player can get from Faction Town AP Quests. Now players do not have to spin the wheel unless they want a special Mutation.

2) Dont put any AP quests in Faction Towns. Move those NPCs just outside the town.

3) I kinda like that some factions have certain mutations. It makes the sides a bit different. But either make it so everyone can get them all without spinning the wheel (Put them in non-faction towns) or make it so if you aren’t that faction, you cant use the mutation. Then people wont feel that they NEED to spin the wheel. To handle Balance – Make a few mutations available to ALL factions.. Like Empathy and Nano.

Another gripe I have is getting around. The world is huge. And I like the realism of having it take a while to cross the zones. But if you want to help someone with a quests and have Clan bonding, You cant do it in a reasonable amount of time. I love to help people, but not if it is going to take me 40 minutes driving there only to have to drive 40 minutes to continue where I left off. Fixes for this….

1) Rebuild the train route or monorail to travel from Sector to Sector…put the main station in the middle of each zone…now it will only take about 10-20 minutes to help someone – still not ideal…but a little better.

2) Use the LifeNet stations. We are all clones…why not be able to visit your closest LifeNet station, hop into a death chamber….and get resurrected in another sector’s Main LifeNet Station. Maybe have 2 or3 Main LifeNet stations per sector.

Fallen Earth isn’t a bad game…it does need a bit of adjusting though for me to feel like I’m progressing on the path I choose…not the opposite path to so I can be equal to others. I will probably stop my subscription for a bit. I even started up my EvE account to go mine cause I was bored…And I upgraded UO to see if that would grab me again…I dont think has the power it use to. Too much to relearn for an old fun outdated game.

New header!

I thought instead of changing the blog header to the theme of the game I am playing – why not just put ALL the games I’ve played or play now up there! I think I got them all – at least these are ones I played for more than a few weeks. Currently, I am in Fallen Earth.  What is next? Im guessing Tera or Guild Wars 2. Both games are working very hard at giving us something new with Tera gobbling up talent each week, to GW2 that wants to make MMOs more of an RPG experience. I think WoW has reached its pinnacle and is now on the way back down the slope. I’m sure I will return to Azeroth again at some point.

WoW is slightly spoiling or corrupting players in that any new game they try seems too complicated. I’ve heard it more than once from existing WoW players after trying out a new game. And how when they are in the new game, they complain how something should be more like WoW. GET OVER IT! Give it more than a day…open your mind to new experiences! WoW is an excellent game, it irritates me when people bash it when they never gave it a chance…but the same goes for the WoW lovers.

Give other games a chance! I didn’t like Anarchy Online the first time I tried it. Then a month later I gave it another shot and stayed there a few years and even GM’d a bit. I didn’t really care for WoW the first week either…but yet it consumed a few years of my life! Another game I disliked was Guild Wars – got in on their opening week and played an hour and didn’t care for it. A few years later, I gave it a shot again and it is really a great game (Which I have yet to finish the storylines).

So my words of wisdom to you are: Give other games a chance and DON’T compare them to the game you currently play (They aren’t the same game!)