Posts Tagged ‘Beta’

TERA – Beta week 2

Week 2 of TERA’s closed beta has come and gone. I didn’t notice much difference this time around. They added hi-res textures to the game but I already thought it looked good…the only thing that might have changed with the new textures is I noticed some lag this time around now and then.
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TERA – Beta week 1

Feb 10, 2012 was the first closed beta event for TERA. A new Action Combat MMO coming out on May 1, 2012. I’ve been waiting a while for this one because of the difference in combat styles from most AAA MMO titles out there that use tab targeting, hotbars and crappy AI mob packs. Now remember this is BETA – so things will change so please don’t judge the game from my first thoughts. Prepare for a long post and lots of pictures!
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MMO Review – Mythos (EU) Beta

So this past weekend I downloaded Mythos for the end of their closed beta. Open beta starts tomorrow April 12th. Mythos is a cross between Torchlight, Hellgate London, and Diablo. Its cartoonish like Torchlight, though not as much. You grab quests in each city and they have it divided into many many towns which are linked by swirly gates. Each town has 1 or more exits to other towns and contains a swirly instance gate which contain entrances to 8-12 dungeon zones. Each dungeon is 1 to 4 levels.

The residents of the towns give you quests and will send you into one of those dungeons to collect items or kill a boss. When you are done, you then have to exit and return to the NPC quest giver. The MMO Vindictus is the other extreme where you return to the same town for your first 44+ levels and enter instances from 5 different locations. But in Mythos each zone only lasts for 3 or 4 levels. This creates lots of useless running. They could really condense this quite a bit and make the players happier.
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MMO Review – Rift (beta)

I was invited to the Rift Beta 4 event this past weekend and as a result I have pre-ordered.

If you play WoW, you will feel very comfortable playing Rift. Things are basically where you are use to finding them. Settings are similar, color of weapon grades, hotbar, and talent trees. If you could change something in WoW, you can do it in Rift. But then it goes another step beyond. All those addons you dowload to make things work better and let you customize your ui…they are already in the game. Brand new UIs that you need to get use to are one thing that make it hard for people to switch games. Coming from WoW, I feel right at home. (more…)