Wormhole Facts
All wormhole space is considered 0.0
Players will not show up on local chat unless they talk.
You can set up a POS but you cannot mine moons.
You can get to other wormholes inside a wormhole up to 3 deep.
Some wormholes respawn right after they despawn…making them basically Static. A K162 wormhole is always an incoming wormhole from somewhere else.
Wormhole Environments
There are 6 different environments that wormhole space can be: Black Hole, Cataclysmic Variable, Magnetar, Pulsar, Red Giant, Wolf-Rayet. Each has its own advantages and disadvantages. These effects increase as the class of the wormhole gets higher. A quick summary of the effects are.
Black Holes have speed bonus & penalty and range penalty.
Cataclysmic Variable have armor and shield repair penalty but have armor and shield transfers bonus, and capacitor bonuses.
Magnetar have targeting, tracking speed penalties. Scanning & damage bonuses, and more.
Pulsars have Shield HP bonus, armor resistance penalty, capacitor penalty
Red Giants have Heat damage increase and Overload bonuses….and smart bomb bonus
Wolf-Rayet effects Armor resist bonus, Shield resist penalty and small weapon damage bonuses.
What’s inside??? SLEEPERS!
What is a sleeper? Sleepers are what is left of an old ancient race that were descendants of humans. All that is left of them at this time are unmanned drones protecting what remains of their technology and are only found in wormholes.
Each site you scan down may or may not have sleepers zipping around when you get there. If you arrive and the area is clear, be ready for some to spawn to defend their property. Spawns are triggered by mining, or hacking, etc.
Most spots will have waves of Sleepers, getting increasingly harder. They will eventual stop usually after 4 waves, letting you reap the wealth of the spot you found.
What’s in a name?
The first name to learn is Untouched. Untouched means that no one has done anything to the site ever. You found a fresh site. Sites that are never interacted with will last for 3 to 4 days before they despawn
How to tell what is what by name: Enemies
Frigates names always start with Emergent
Cruisers start with Awakened
Battleships start with Sleepless
The second part of the name can tell you what mean tricks they can pull.
R = Remote Repair W = Webber V = Vampire S = Scrambler
Patrollers – None usually
Escort – W
Watchmen – V
Defender – W
Preserver – W, S, V
Upholder – R, V
Sentinel – S, W
Warden – S, W, V
Keeper – R, V
Outguard – V
Safeguard – S, W, V
Guardian – S, W, V
Below class 3 – they do not Scramble. In class 5, they all get Webber and Scamblers. You can use and ECM jammer on them. Sleepers do all 4 types of damage; Lasers doing 2 types and missiles doing the other 2 types. They have no specific weaknesses, they have 70 resists on their armor.
How to tell what is what by name: Sites
Perimeter = Easy
Frontier = Medium
Core = Hard
Ladar = Gas Cloud Harvesting
Gravametric = Mining
Magnetometric = Salvage and Archeology
Radar = Hacking
Site Specific Info
LADAR – 2 Gas Clouds
Barren has 3000 units of C50 and 1500 units of C60
Token has 3000 units of C60 and 1500 units of C70
Minor has 3000 units of C70 and 1500 units of C72
Ordinary has 3000 units of C72 and 1500 units of C84
Sizeable has 3000 units of C84 and 1500 units of C50
Bountiful has 5000 units of C28 and 1000 units of C32
Vast has 5000 units of C32 and 1000 units of C28
Vital has 500 units of C320 and 6000 units of C540
Instrumental has 500 units of C540 and 6000 units of C320
These sites will despawn in an hour after depleting all its resources. Sleepers spawn after a bit of time passes. Sometimes there are sentry towers present. Sleepers will not respawn.
GRAVIMETRIC – Mining
The higher up on this list, the more rare types of ore are present:
Infrequent, Isolated, Ordinary, Uncommon, Average, Unusual, Unexceptional, Exceptional, Rarified
The higher the Class of the wormhole, the larger the asteroids will be, not the amount or type of ore. Asteroid field will last 3 to 5 days and the rocks can respawn. NPCs at these sites are usually very easy and will not respawn. There is never ice.
RADAR – Hacking & Salvage
These sites contain 3 to 15 floating cans you need to use your Codebreaker on. They contain Datacores, Decryptors and RAM Hybrid Tech. The site can also have Frigates and Cruisers floating around which can be salvaged. Some need Salvage skill of 5.
They usually have 4 waves of drones. You can go in and open the cans while tanking to avoid the waves. If you open a can and leave, the area can despawn. . If you bring in a Carrier or Dreadnought, it will cause an extra 6 battleships to spawn per capitol ship.
MAGNETIC – Archeology & Salvage
These sites contain 3 to 15 floating cans you need to use your Analyzer on. They contain Datacores, Decryptors and RAM Hybrid Tech. The site can also have Frigates floating around which can be salvaged. Some need Salvage skill of 5.
These can be the toughest sites to clear. If you bring in a Carrier or Dreadnought, it will cause an extra 6 battleships to spawn per capitol ship. They usually have 4 waves of drones. You can go in and open the cans while tanking to avoid the waves. Opening cans can cause additional spawns.